// laojisi.c

inherit NPC;

void create()
{
    set_name("乌夷老祭司", ({ "lao jisi", "lao", "jisi" }));
    set("gender", "男性");
    set("age", random(10) + 60);
    set("str", 25);
    set("dex", 16);
    set("long", "一个乌夷族的祭司，身披乌夷大麾，戴着颇多金银饰物，显示其地位不凡。\n");
    set("combat_exp", 3000);
    set("shen_type", 1);
    set("attitude", "peaceful");

    set_skill("unarmed", 30);
    set_skill("force", 30);
    set_skill("sword", 30);
    set_skill("dodge", 30);
    set_skill("parry", 30);
    set_temp("apply/attack", 30);
    set_temp("apply/defense", 30);
    set_temp("apply/armor", 30);
    set_temp("apply/damage", 30);

    set("neili", 400);
    set("max_neili", 400);
    set("jiali", 10);

    setup();
    carry_object(__DIR__"obj/wdahui")->wear();
}

void init()
{
    object ob;
    ::init();
    if (interactive(ob = this_player()) &&
        (int)ob->query_condition("killer")) {
        remove_call_out("kill_ob");
        call_out("kill_ob", 1, ob);
    }
}
